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رسالة الدار "المشاركة في تطوير التربية والتعليم في العالم العربي" رؤية الدار "توفير مصادر تربوية عالية الجودة مستندة إلى أحدث الأبحاث والتجارب الميدانية الناجحة

Using Digital Games as Assessment and Instruction Tools

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AVAILABLE IN ARABIC


About This Book

Combine hard work and deep fun in classrooms with digital game-‎based learning. Students of the always-on generation gain information ‎through different tools and learn differently than generations before ‎them. Discover how to incorporate digital games and use them to craft ‎engaging, academically applicable classroom activities that address ‎content standards and revitalize learning for both teachers and ‎students.‎

Benefits: 

• Gain practiced guidance for implementing digital games for the ‎classroom.‎

• Consider research and theory that confirm the power of play in ‎childhood development and learning.‎

• Explore the positive and negative characteristics of different gaming ‎platforms.‎

• Review classifications of games, including the prime educational ‎uses for short- and long-form games.‎

• Examine the different types of assessment, how they can factor into ‎digital games, and the roles facilitators and students play with each.‎

 

Topics : Teaching Strategies


Table Of Content

About the Author

Introduction: The Gamer in All of Us

From Entertainment to Edutainment to Education

Teachers Versus Facilitators.

Chapter 1: Finding Good Digital Games—Where to Look

Web Browser—Based Games

Sheppard Software

PBS KIDS Games 

Mr. Nussbaum

National Geographic Kids .

Poptropica

Funbrain

PrimaryGarnes

ABCya com

Arcademic Skill Builders

Games for Change

PowerMyLearning

The Stacks .

Facilitate Gaming Experiences With Browser-Based Games.

Steam

Gaming Consoles

App Markets: Tablets and Smartphones

The Oregon Trail,' Settler

Angry Birds

VocabularySpelingCity

OragonBox Algebra 5+

Powers of Minus Ten.

Math 2 Player Math Game

Bridge Constructor

The Most Popular Strategy for Finding Digital Games

Chapter 2: Evaluating and Field Testing Digital Game

Learning With Digital Games: Strategies That Work

Lesson Motivation

Free Play

Baseline to finish Line.

Setting a Mental Stage

Gaming With Anticipation

Teams and Tournaments.

A1-earning Event

The *Long Experience" of Playing and Learning

Minecraft and MinecraftEdu

The Sandbox and The Sandbox EDU

WOW in School

Lure of the Labyrinth

Chapter 3: Gaming and Instructional Assessment

Summative Assessment

Repetition: Test-Taking Preparation and Review

Formative Assessment

Stealth Assessment

Learning Analytics

Takeaways for Readers

Takeaway 1: Five Educational Super Blogs for Digital Learning

Takeaway 2 Evernote Public Notebook.

Takeaway 3 Digital Learning Game Database

Takeaway 4 DLGD Participation

Leveling Up Classrooms

Appendix: Discussion Questions

References and Resources


 Read Sample Chapters


About the Authors

Ryan L. Schaaf:

32_author_1607412799_Ryan L. Schaaf.jpg

Ryan Schaaf is the Assistant Professor of Educational Technology at Notre Dame of Maryland University, and a faculty associate for the Johns Hopkins University School of Education Graduate Program, with over 15 years in the education field. Before higher education, Ryan was a 3rd-grade public school teacher, instructional leader, curriculum designer, and a technology integration specialist in Howard County, Maryland. In 2007, he was nominated for Howard county and Maryland Teacher of the Year.

In the past, Ryan has published several research articles in the New Horizons for Learning and the Canadian Journal of Action Research related to the use of digital games as an effective instructional strategy in the classroom.

Currently, he is overseeing and constructing peer-reviewed K-12 lesson units for the 21st Fluency Project, where he is also a featured contributor for the renowned Committed Sardine blog. He enjoys presenting sessions and keynotes about the potential for gaming in the classroom, the characteristics of 21st-century learning, and emerging technologies and trends in education.

Ryan is happily married to his beautiful wife Rachel and has two little boys that are his pride and joy. In his free time he enjoys fishing, exercising, gardening, and volunteering in local schools.



ISBN: 9786038147597

Author: Ryan L. Schaaf

Publisher: Educational Book House

Publish Year: 2018

Size: 17*24cm

Pages number: 76

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55.25 65
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